These colonies not only pose their own physics challenges, but also require resource gathering to build structures, space stations, habitations, and unique fuel types. This new tech will not just create novel puzzles for players to solve, but will also enable new feats of space exploration within and beyond the original Kerbolar System.ĬoloniesBrand new to Kerbal Space Program 2 are colonies. Players will be delighted and challenged by next-generation engines, parts, fuel, and much more.
Next Generation TechnologyIn Kerbal Space Program 2, the astoundingly inventive creations that KSP is known for will be taken to a whole new level. New animated tutorials, improved UI, and fully revamped assembly and flight instructions allow novel players to quickly put their creativity to the test without sacrificing any of the challenge from the original game.
Improved Onboarding Kerbal Space Program 2 will create a whole new generation of space flight experts who will find themselves accidentally learning rocket science. A plethora of exciting new features will captivate veteran and returning players, as well as usher in a whole new wave of Kerbonauts to the ingenious and comedic world that has entertained millions of players. Build a space program, construct powerful spacecraft, design resource-gathering colonies, and much more to uncover the secrets of the galaxy. With the original Kerbal Space Program having become one of the most beloved games of all time and now bigger than ever, Kerbal Space Program 2 has been fully redesigned from the ground up to meet the demands of modern and next-generation space exploration, all while maintaining the monumental foundations of the first game. This is way smoother now!!! And no crashes! Got a 16GB Late 2013 rMBP 15".Kerbal Space Program 2 is the sequel to the acclaimed space flight simulation game Kerbal Space Program from Private Division. Just found the osx folder in the Unity 4.6.4 Frameworks folder, swapped out the stock one, swapped in the 4.6.4 folder, and it actually started!!!ĮDIT2: Wooooooow.
Users/derp/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/KSP.app/Contents/MacOS/./Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib: mach-o, but wrong architecture Users/herp/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/KSP.app/Contents/MacOS/./Frameworks/MonoEmbedRuntime/osx/libmono.0.dylib: mach-o, but wrong architecture Library not loaded: from: /Users/USER/Library/Application Support/Steam/*/KSP.app/Contents/MacOS/KSP I get an OS X error screen I looked at the log and it's seeing the wrong architecture. only 5.x has Unity Installer.ĮDIT: Unity Editor has all of the files mentioned in the OP, but my KSP won't start.
#Ksp mac mods download
Thanks for reading!Īm I supposed to download Unity Editor? That's the only option for the 4.x series.
#Ksp mac mods 64 Bit
Also from my personal observation, FAR, DRE and Kerbal Joint Reinforcement seem to work fine and I do no get any error messages for using a 64 bit version of KSP. I hope the instructions weren't too unclear and please let me know if I did something wrong somewhere! With this 64 bit modification, I am able to run EVE and Astronomer's Visual Pack with no problem and 64 bit vanilla KSP just feels much smoother. Next, go to Contents/Data/Managed in the UnityPlayer application and copy UnityEngine.dll to Contents/Data/Managed in the KSP application, replacing the previous dll.įinally, go to Contents/Data/Managed/etc/ in the KSP app and delete the mono folder, and copy the mono folder from /Contents/Data/Managed/etc/ in the UnityPlayer application to /Contents/Data/Managed/etc/ in the KSP application. Then, go back to Contents/ in the KSP app and go to the 'Frameworks' folder and delete 'MonoEmbedRuntime', replacing it by the 'MonoEmbedRuntime' from Contents/Frameworks in the UnityPlayer application.
Copy 'UnityPlayer' from the UnityPlayer app and go to Contents/MacOS/ in the KSP app, remove the 'KSP' file inside the folder and copy the file you copied from the UnityPlayer application and rename it to 'KSP'.
#Ksp mac mods install
MAKE SURE TO BACKUP YOUR CURRENT INSTALL OF KSP FIRST!įirst, get the Mac version of Unity 4.6.4, download it from Īfter downloading and installing it, right click the Unity app and 'Show Package Contents' - the first file you will need to get is in Contents/Playback Engines/MacStandaloneSupport/Variations/macos圆4_nondevelopment_mono, click 'Show Package Contents' again and go to Contents/MacOS.